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๐ Course Module ๐
Level up learning in your game world!
This powerful in-depth module lets players enrol onto courses to unlock passive effects and one-time rewards โ boosting their stats, progress, or power while they're off doing other things.
As an admin, you're fully in control: build, customise, and manage your own course system with flexible settings and layered progression.
Who's it for?
๐ ๏ธ Admins who want to offer character enhancement and player goals
๐จโ๐ป Developers exploring modular features and framework capabilities for their own modules
Features:
โ
Create, edit, and archive courses and course groups
๐จ Customise colours and course descriptions
๐ Set standalone or grouped courses with parent-child structure
๐ง Assign passive completion effects
๐ Award one-off rewards for course completion
โ Add custom requirements before users can start
โณ Set durations and even expiry dates for the standalone courses
๐ View admin-side course stats
๐ Design progression paths with course hierarchies
๐ง Completion Effects๐ง
โ
Boost Crime EXP %
โ
Boost Crime Max Money %
โ
Boost Crime Max Bullets %
โ
Boost Theft Success %
โ
Reduce Crime Cooldown %
โ
Increase Base Health %
๐Course Rewards๐
โ
Money
โ
Bullets
โ
EXP
โ
Items
โ
Cars
โRequirementsโ
โ
Rank
โ
Gang
โ
Item
โ
Location
โ
Health
Perfect for evolving characters, adding long-term goals, and giving players something to work towards in the background. ๐ก
๐Membership Benefit๐
If your game has the membership ability your players can benefit from 10% reduction in course times!
* Styling and structure is based on the standard GL html and bootstrap. The module may not work straight out the box if your styling has vastly changed from the original.
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