Posted on Tuesday 1st September 21:35
Hey all! ?
Since launching The Fifth Family on March 29th, we've already grown to 6,000 registrations & currently have over 400+ daily active users. But admittedly, we hit a bit of a wall we didn't expect to hit so soon in May. The game wasn't depth fully designed & with growing user counts, we had to begin fixing that swiftly - we fell short like this due to my negligent assumptions we wouldn't do this well so soon. Taking on a Head of Content was something absolutely necessary as doing this alone is not easy & I needed someone who has huge gaming experience amongst this genre and other completely different games who could design new concepts. So after hundreds of spreadsheets, PDFs & workbooks, we're finally there.
A brief breakdown:
- Districts increased from 8 to 10.
- Crimes increased from 52 to 100.
- Careers increased from 8 to 100.
- Heists increased from 11 to 20.
- Rackets increased from 17 to 40.
- Properties increased from 13 to 20.
- Street Intel opportunities increased from 5-8.
- Family upgrades increased from 12 to 16.
- Blood Bonds now handles 39 months; 26 passives & 13 active powers.
- Bloodlines increased to 21 tiers per tree (199LP total)
- Academy expanded from 10 degrees/60 courses to 19 degree/114 courses.
- Forge has a complete progression ladder.
- Chop Shop parts system across 35 modifiable vehicles.
- Smuggling increased to 30 goods.
- Black Market increased to 37 distinct consumables with 83 placements.
- Improved Fifth Shop from a broad legacy inventory.
- Stocks increased to 8 with a rumor system with 5 years of hourly data.
- Achievements increases to 800+ milestones up from ~200.
- Combat & Arena overhaul that allows build customisation instead of being STR dependant.
- Adjusted the rarity system & implementation of over 100 new items & consumables.
Community twitch streams every ~2 weeks @ www.twitch.tv/dev_chary
Check us out:
https://www.thefifthfamily.com/
Browser, iOS & Google Play stores.