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With this drugs module installed on your game your users will be able to buy drug buildings which will produce drugs for them daily there is a base amount of each drug a user will gain and there are other factors that contribute to increase the quantity of drugs per day they can also use special credits to increase there building production for 30 days.
This module also includes a drug dealer where users can buy and sell drugs and there are special events that happen on random which users can also spend special credits to find out what it is and get a bonus when selling drugs to it for example like boat plane etc.
Staff
* Create Drug Buildings Daily Cost and base production rate and limit they can own
* Check all logs for users purchasing buildings / drugs produced etc.
* Can restock Drug Dealer with a click of a button or cron handles this.
Users
* Buy buildings to produce drugs
* Sell drugs to docks / dealer
* Pay special currency to boost production
* Buy dru
Hi my name is Steven and I am a self taught Web Developer aka SwiftGamer
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